Witcher 3 Additional Potion Slots

Witcher 3 Additional Potion Slots Average ratng: 3,3/5 3481 votes

This page is a list of all potions and decoctions which are found in The Witcher 3: Wild Hunt. Potions in The Witcher 3: Wild Hunt are similar to the potions in The Witcher 2: Assassins of Kings, a major difference being that most potions can be upgraded to Enhanced and, in turn, Superior versions which increases some of the stats, whether it be duration, lower toxicity, or mower restoration. Oct 24, 2017  I have just started to play The Witcher EE. I have never played a Witcher game before. I cannot find the Quick Slots. I've looked within the Inventory. I've looked on the internet. I've looked in the manual. I drug a potion to every place on the main screen I could think of-no quick slots. On other games I have played, the quick slots are. Each Ability belongs to a certain branch marked by a special color. These branches are: Combat, Signs, Alchemy, General and Mutagen. Ability slots are split into groups of three. If all three active Abilities in a group belong to the same branch (are of the same color) you receive an additional bonus to Attack Power, Sign Intensity or Vitality. This rule does not apply to the general.

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  • Witcher 3's character development is almost entirely based on an unlock-by-level system; the higher your level, the higher the level (and therefore stats) of the equipment that you can wear and the more skill slots you unlock, on top of the additional skillpoint per level.

If you're looking to overpower the many monsters that Geralt faces, then you'll want to know the best builds for The Witcher 3.

Whether you want to spin around like a windmill of blades, or you prefer setting everything on fire, we've got something for you on this Witcher 3 builds page.

While picking just one of the best builds in The Witcher 3 can be tricky, it's far easier to simply find a build that fits your playstyle.

There are countless builds out there, and you could spend days or weeks tweaking individual ability points to find your own perfect balance, but we've put together a list of them so you have a starting point or something to aim for.

We also explain how to tinker with builds to make them your own - which will involve learning how to reset ability points.

On this page:

Witcher

If you're looking for more assistance, our Witcher 3 walkthrough can help.

How to choose the best build for you in The Witcher 3

Witcher 3 Additional Skill Slots

Planning a character build in any RPG is a daunting and time-consuming affair, often because you need to think about what stats to allocate where, which gear will help you the most, and which quests to undertake to unlock special abilities and abilities.

Thankfully, The Witcher 3 is a bit simpler than that, but you still need to know what you're doing.

You unlock ability slots as you level up, and while unlocking abilities is part of the process, you also have to equip them. Once you hit level 30, you'll have the maximum amount of ability slots, which is 12.

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Each of these impacts how you play and fight, so while you can unlock other abilities if you want, they won't count unless you equip them. On top of that, you can also use mutagens to enhance your stats as well as using mutations to enhance certain abilities.

Mutagens can be harvested from monsters as you slay them, and the colours correspond to different ability types. Red mutagens will be boosted by being linked to three red abilities, for example.

Witcher 3 ability slots

Also, you can only unlock mutations once you've completed the quest 'Turn and Face the Strange' in the Blood and Wine expansion though, so you won't need to worry about it for a long time. As such, we're going to focus on the builds you can work towards and then complete when you hit level 30.

Whether you use these as a template or follow them to the letter, they should help you get the most out of the combat. Also, you can invest multiple points into many of the abilities; it's worth maxing them out most of the time.

The best Alchemy build in The Witcher 3

Sometimes you just want to use poisoned blades, bombs, and drink potions, and that's a very respectable wish. Playing with a focus on these things often means a larger amount of preparation time before big fights, but that's quite a lot of fun in and of itself.

The best armour for this build is the Manticore Gear, as it gives your bombs a chance to deal critical hits and increases the charges for your alchemy items.

  • Heightened Tolerance: Increases potion overdose threshold.
  • Refreshment: Each potion taken restores health.
  • Poisoned Blades: When using oils you gain a chance to poison enemies with each hit.
  • Protective Coating: You gain protection against the monsters that your oil targets.
  • Fixative: Improves the duration of your blade oils.
  • Hunter Instinct: When Adrenaline Points are at max you deal additional critical hit damage against the targeted monster type.
  • Steady Aim: Increases the time slow down when aiming a bomb.
  • Pyrotechnics: All bombs deal additional damage, even ones that don't normally deal damage.
  • Efficiency: Increases the number of bombs you can carry.
  • Cluster Bombs: Makes bombs separate into explosive fragments.
  • Frenzy: If potion toxicity is above 0, time slows when an enemy is about to counterattack.
  • In Combat's Fires: You ignore all bomb and special bolt effects.
  • Mutation: Metamorphosis: Applying critical effects to opponents activates a random decoction with no toxicity cost.

The best beginner build in The Witcher 3

This build is one for those who aren't all that into the combat of The Witcher 3. If you're here for the story, you're probably playing on a lower difficulty, and that means you just want to get through combat without thinking about it too much.

This build is designed to be simple and easy to use, simply smash your light attack button repeatedly until everything in front of you is dead. You're best off wearing light armour (like the Feline Witcher armour) for this build to be at its most effective.

  • Muscle Memory: Increases fast attack damage
  • Precise Blows: Increases chance of landing a critical attack with fast attacks and the damage they cause
  • Whirl: Holding fast attack allows you to perform a continuous spinning attack
  • Crippling Strikes: Fast attacks now cause bleeding.
  • Resolve: Lowers Adrenaline Point loss upon taking damage.
  • Undying: When Vitality reaches 0, Adrenaline Points will be consumed to restore it.
  • Razor Focus: Instantly gain one Adrenaline Point when entering combat and generate more with sword blows.
  • Survival Instinct: Increases maximum Vitality by 500.
  • Cat School Techniques: Each piece of light armour increases critical hit damage and fast attack damage.
  • Heightened Tolerance: Increases potion overdose threshold.
  • Refreshment: Each potion taken restores health.
  • Metabolism Boosts: Allows Adrenaline Points to be consumed to reduce toxicity of potions.
  • Mutation: Mutated Skin: Each Adrenaline Point decreases damage received.

The best defensive build in The Witcher 3

If you're more into surviving damage than dealing it out, this is the build for you. You're going to be a slow-moving indestructible witcher. A good choice for those who like to feel like nothing can harm them, or those who worry about getting hit.

Heavy armour (like the Bear Witcher armour) is the best choice here, and you'll be using a lot of strong attacks.

  • Survival Instinct: Increases maximum Vitality by 500.
  • Resolve: Lowers Adrenaline Point loss upon taking damage.
  • Undying: When Vitality reaches 0, Adrenaline Points will be consumed to restore it.
  • Razor Focus: Instantly gain one Adrenaline Point when entering combat and generate more with sword blows.
  • Metabolism Boosts: Allows Adrenaline Points to be consumed to reduce the toxicity of potions.
  • Gourmet: Eating food regenerates Vitality for 20 minutes.
  • Bear School Techniques: Each piece of heavy armour increases maximum Vitality and strong attack damage.
  • Attack is the Best Defense: Each defensive action generates Adrenaline Points.
  • Strength Training: Strong attack damage is increased.
  • Crushing blows: Increases strong attack critical hit chance and damage.
  • Rend: Deals additional damage based on Stamina consumed. Ignores armour and increases critical hit chance.
  • Sunder Armour: Reduces enemy damage resistance.
  • Mutation: Second Life: When your Vitality reaches 0, you become temporarily invulnerable and regain all of your health.

The best Signs build in The Witcher 3

If you like the idea of flinging spells about in combat, then you're probably going to have to compromise a little bit. Unlike other RPGs, you'll struggle to get through The Witcher 3 just using magical might.

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The good news is that you can combine the signs with your sword to become a whirlwind of death and destruction, and that's a lot of fun. You can choose a few different signs to commit to here, but this build is all about Yrden. The Griffin Armour is a great choice for this build.

  • Sustained Glyphs: Increases sign duration and sign charges.
  • Magic Trap: Alternate Sign Mode: Damages and slows enemies and destroys projectiles.
  • Yrden Intensity: Increases Yrden Sign intensity.
  • Supercharged Glyphs: Enemies under the influence of Yrden lose Vitality or Essence.
  • Muscle Memory: Increases fast attack damage.
  • Precise Blows: Increases chance of landing a critical attack with fast attacks and the damage they cause.
  • Whirl: Holding fast attack allows you to perform a continuous spinning attack.
  • Crippling Strikes: Fast attacks now cause bleeding.
  • Gorged on Power: Allows bonuses from a Place of Power to last indefinitely, but only lets you have one at a time.
  • Adrenaline Burst: Increases Adrenaline generation and using signs now generates Adrenaline Points.
  • Rage Management: Allows you to use Adrenaline Points to cast signs if your Stamina is too low.
  • Resolve: Lowers Adrenaline Point loss upon taking damage.
  • Mutation: Deadly Counter: Sword attacks deal extra damage to human enemies that can't be counterattacked and monsters. Counterattacking an enemy under 25% health will kill them instantly.

The best Death March difficulty build in The Witcher 3

This is considered the best possible build in The Witcher 3 and is generally used on the highest difficulties, as that's where you really need to worry about the specifics of your build. It takes a little bit from everything in Geralt's arsenal, utilising fast attacks, the Quen Sign, lots of potions, and the Cat School Armour for extra damage.

It's a great choice if you want to take on the harder difficulties, and will keep you safe as you master the combat. The Feline armour is, once again, an excellent choice for this build.

  • Muscle Memory: Increases fast attack damage
  • Precise Blows: Increases chance of landing a critical attack with fast attacks and the damage they cause
  • Whirl: Holding fast attack allows you to perform a continuous spinning attack
  • Crippling Strikes: Fast attacks now cause bleeding.
  • Exploding Shield: Quen pushes back enemies when it breaks and eventually deals damage.
  • Active Shield: Alternate Sign Mode: Creates an active shield that restores Vitality by absorbing damage.
  • Quen Intensity: Increases Quen Sign intensity.
  • Quen Discharge: Allows Quen to reflect incoming damage.
  • Heightened Tolerance: Increases potion overdose threshold.
  • Refreshment: Each potion taken restores health.
  • Resolve: Lowers Adrenaline Point loss upon taking damage.
  • Cat School Techniques: Each piece of light armour increases critical hit damage and fast attack damage.
  • Mutation: Euphoria: Each point of Toxicity increases damage dealt by swords and Sign intensity.

How to make and amend your own builds in The Witcher 3

Witcher 3 Making Potions

Right, you've seen our suggestions, but you might also be wondering how to go about building your own The Witcher 3 builds. Well, there are no hard and fast rules here, but it's worth taking note of a couple of things.

First of all, you're better off focusing on one of the melee attacks then dipping into both; so either choose fast or strong attacks to invest in.

Likewise, it's worth focusing on a single Sign as well. Spreading yourself too thin rarely leads to anything other than feeling a little underpowered.

There aren't any specific abilities that every build should have, but it's usually worth investing in the Axii skill. While it's not listed in the above builds, it affects some conversations and can allow you to charm your way through some altercations and avoid fights altogether in some instances.

It's not essential, but it's great if you fancy playing a pacifist.

Our Witcher 3 walkthrough and guide can help you with the main story, including the Wandering in the Dark and Family Matters missions, and eventually, one of several Witcher 3 endings. There's plenty of side content, too, including Witcher 3 Contracts, White Orchard quests, Velen quests, Novigrad quests and Skellige Isles quests. Elsewhere, learn about the best Witcher 3 builds, the best Witcher 3 mods, how to make money in Witcher 3, find Places of Power locations, and learn how to do Witcher 3 crafting and Witcher 3 Alchemy And when you're done with all those - we can help you through expansions with our Hearts of Stone walkthrough and Blood and Wine walkthrough.

How to reset ability points and your build in The Witcher 3

Good news, none of these choices are permanent. You can actually buy a Potion of Clearance from a few different merchants. Drinking this will reset your Ability Points and allow you to respec. Be aware that they cost 1,000 crowns a piece though, so do try to plan ahead.

On top of that, only a few merchants sell them. You can buy one from Keira Metz after the Magic Lamp quest.

There is a merchant to the southeast of the St. Gregory's Bridge signpost in Novigrad who will sell you one, but only if you ask him about certain artifacts. He restocks every 24 hours though.

Witcher 3 Potions Guide

There are also two merchants in the Skellige Isles who sell them, both of whom are near the Gedyneith signpost in the eastern section of Ard Skellige, though one of them won't sell it until you've finished the Practicum in Advanced Alchemy quest, the other is far easier to deal with.

Both of them have five bottles each.

Wait for a messenger bearing a letter from Yennefer

Mutations are one of the biggest novelties introduced by Blood and Wine. They are powerful unique abilities that vastly enhance Geralt's already impressive skills. The mutations are not available by default and to gain access to them you will have to find the secret laboratory of Dr. Moreau, located in the ruins inside the Valley of the Nine. The side quest Turn and Face the Strange is associated with reaching the lab. In order to unlock this quest you must wait until Geralt gets approached bya messenger bearing a letter from Yennefer. The messenger should appear shortly after the completion of the main quest Blood Run. Snoop around Beauclair until you see a short scene showing your encounter with the messenger.

The letter will inform Geralt of Professor Moreau and his lost workshop. You must now complete the Turn and Face the Strange quest, which was described in detail in a separate chapter of this guide. At the end of this quest, Geralt will enter the casket-like object shown in the picture above. Using Professor Moreau's equipment will enable you to acquire mutations.

Open the character screen where you spend skill points received through leveling up. Then select the mutations icon (or press C) to open a new screen. You can now unlock mutations from a total of twelve available in the expansion. In order to obtain a specific mutation (more specifically - to carry out research that will result in discovering it), Geralt must have free skill points (the ones received for obtaining new experience levels) and have enough greater mutagens in his inventory.

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Once a mutation is researched, you must activate it. What's very important, you can't have more than one mutation active simultaneously. Because of that you should always select an active mutation which suits your current needs (for example the requirements for combat).

One passive mutation called Strengthened Synapses is developed while you obtain new active mutations. The passive mutation becomes stronger as you buy new active mutations and it unlocks additional slots for skills in the character tab. Requirements for unlocking new slots are as follows:

  • First new skill slot - Researching two mutations.
  • Second new skill slot - Researching four mutations.
  • Third new skill slot - Researching eight mutations.
  • Fourth new skill slot - Researching all twelve mutations.

List and descriptions of mutations

1) Magic Sensibilities - One of the 'starter' mutations. It unlocks the possibility to deal critical damage with Witcher signs. Chance for dealing critical damage and the strength of critical hits increases as the intensity of the sign increases. In addition to that, opponents killed by critical damage from a sign are exploding. It is a good mutation if you like to use Witcher signs during the combat. However, it is important to have many signs-related skills in the active slots when you use this mutagen. Thanks to that the overall sign intensity will be higher and thus the mutation will be more effective.

2) Deadly Counter - One of the 'starter' mutations. It allows dealing 25% more damage with sword to humans who are resistant to counterattacks and to monsters. In other cases a counterattack can automatically trigger a finisher if the health bar of the attacker is shorter than 25%. You will gain the most of this mutation if you depend on counterattacks in melee combat since in that case Geralt can count on both statistic bonuses coming from this mutagen.

3) Toxic Blood - One of the 'starter' mutations. When Geralt is hit during a melee combat, the attacker will automatically receive damage equal to 1.5% of damage dealt multiplied by number of toxicity points. Using this mutation can be very helpful when fighting stronger opponents who deal large number of damage. However, you must remember to keep toxicity on high level so that you gain more profits from this mutagen.

4) Piercing Cold - This mutation improves the Aard sign and gives it a 25% chance for freezing the opponent. If the enemy is frozen and knocked over on the ground, he will die instantly. If he is not frozen, then he will receive very high additional damage. These improvements greatly improve effectiveness and usefulness of Aard sign. What's more, since it provides you with a few different bonuses, you don't need to hope for a single specific one. Take interest in this mutation if you use Aard sign frequently and most of all if you face an opponent whose weakness is this sign.

5) Conductors of Magic - Thanks to this mutation damage dealt by Witcher signs will be increased by 50% of damage of your active sword. In order to receive the bonus Geralt must use a magic sword, unique sword or one of the Witcher gear swords. You can gain the most from this mutation if you use a very good weapon which deals massive damage. Because of that it is best to wait with activating this mutation until Geralt obtains one of the best swords available in the game.

6) Adrenaline Rush - At the start of the battle this mutation increases the strength of attacks and intensity of Witcher signs by 30% for 30 seconds per each opponent except for the first one. Further in the battle the attack strength and sign intensity is reduced by 10 percent per each opponent except for the first one. You should use this mutation during encounters in which Geralt must defeat many opponents. Only then you will feel the difference provided by this mutation and you will be able to easily eliminate groups of enemies.

7) Second Life - As the name of the mutation suggests, it protects Geralt from dying. When the protagonist loses all his health points, he becomes temporarily invulnerable and his health is fully regenerated. The mutation can activate only once every three minutes. Despite this limitation it is very useful. If you play on one of higher difficulties, you should unlock it as quickly as possible. On lower difficulties you should activate it before each harder battle (for example against a boss).

8) Bloodbath - This mutation guarantees that each final hit performed with sword cuts of opponent's limb or activates a finisher. In addition to that, each successful melee attack increases the attack strength by 5% till the end of the battle. The bonus stacks for as long as Geralt won't receive any damage from opponents. You should consider using this mutation in battles when you must defeat slower enemies and the ones who have more trouble with hitting you (even with a weak attack). Otherwise each hit will reduce the bonus from this mutation.

9) Cat Eyes - The mutation greatly increase the crossbow damage and increase the chance for a critical hit performed with that weapon by 50 percent. In addition to that, the bolts can penetrate and stun the opponents and the health of hit opponent who had full strength is reduced by 15%. You should take interest in this mutation if you use crossbow in combat frequently. However, you should use it only after Geralt obtains one of the best crossbows available in the game or after he gets some unique set of bolts.

10) Metamorphosis - Due to this mutation using critical effects on opponents activates a random potion for two minutes. It happens without affecting the current toxicity level. Up to three potions can be active simultaneously. In addition to that, the mutation automatically lightens up darker locations. You can consider using this mutation, but only if you greatly improved alchemical abilities of the protagonist.

11) Euphoria - This mutation increases the damage dealt with a sword, and the power of signs by 0.75% for each point of poisoning. Consider activating this mutation, if you constantly keep Geralt's poisoning level on a high level, because only then you will notice the boost to the statistics.

12) Mutated Skin - This mutation lowers the damage received by 15% for each adrenaline point. Consider using this mutation if you are playing on one of the higher difficulty levels, or you are planning a fight with a strong enemy.